{"version":"1.1.0","author":"Linux Out Loud","title":"218: Home Lab Spawn Point and High‑Ping Gaming | Linux Out Loud 120","podcastName":"Linux Out Loud","chapters":[{"startTime":0,"title":"Dropping Into the Match: Linux Out Loud 120"},{"startTime":42,"title":"Patch Notes on Real-Life Scheduling"},{"startTime":131,"title":"Nate Takes Lead on the Edit Objective"},{"startTime":302,"title":"Wendy’s Robots Secure the Win Streak"},{"startTime":460,"title":"Leveling Up the LOL Discord Lobby"},{"startTime":520,"title":"Beaming the Squad In with Starlink Ping"},{"startTime":628,"title":"Building the Home Lab Spawn Point"},{"startTime":922,"title":"Retro Checkpoint: Classic Games Reloaded"},{"startTime":1222,"title":"Local Loot Cache: Self-Hosted Media Server"},{"startTime":1776,"title":"Open-Source Strat Guide: Bookbinder JS"},{"startTime":2102,"title":"Controller Upgrade: From Trash Ports to USB-C"},{"startTime":2310,"title":"Console Meta Shift: From Cartridges to Cloud"},{"startTime":2496,"title":"Cloud Queue: High FPS, Higher Latency"},{"startTime":2690,"title":"Game Ownership: Who Really Owns the Save File?"},{"startTime":2849,"title":"BattleTech Briefing: Mechs, Maps, and Lore Drops"},{"startTime":3150,"title":"Preserving the Backlog: Saving Games from the Server Wipe"},{"startTime":3316,"title":"Outro"}]}